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Lithic·角色设计系统

Lithic·角色设计系统
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Prompt:

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HEX
Lithic

Prompt:
Use the supplied image as the absolute authority for the central character’s identity, species, anatomy, facial structure, proportions, silhouette, hairstyle or head shape, expression language, markings, colors, materials, motifs, and overall visual presence. Preserve clear recognizability. Do not copy the supplied pose, background, camera angle, or outfit unless specifically requested.
The character must be unmistakably adult. Preserve established gender presentation, species, body logic, anatomy, non-human traits, scars, tattoos, markings, textures, prosthetics, cybernetics, horns, ears, tails, wings, fins, claws, jewelry, masks, helmets, visors, hoods, eyepatches, headpieces, and all other identity-defining features.
Closed eyes remain closed. Hidden, covered, masked, shadowed, or obscured eyes remain hidden. Do not reveal, invent, or reposition concealed eyes. Preserve all visible eye shape, color, iris and pupil details, markings, glow, and asymmetry.
Do not humanize or anthropomorphize non-human characters. Preserve their original species-specific anatomy, structure, limbs, proportions, head shape, facial construction, and physical traits.
The generated image must inherit the supplied image’s color palette, design language, material cues, decorative motifs, symbolic motifs, and overall aesthetic identity.
Walking away from the viewer through a vast surreal karst-desert wilderness, wearing minimal rugged attire suited to extreme heat.
Use an extreme high-angle viewpoint: Foreground rocks, cracked limestone, sand, and dry earth should feel huge and immediate. Keep the horizon low and make the geology tower dramatically overhead.
The environment is a monumental hybrid of limestone karst and severe open desert, carrying the austerity and geometric weight of brutalism entirely through natural geology rather than architecture.
Show enormous limestone towers, angular escarpments, monolithic rock faces, fractured plateaus, erosion terraces, jagged ridges, razor pinnacles, blocky outcrops, fissures, sinkholes, cavern mouths, collapsed karst chambers, stone labyrinths, mesas, immense pale cliffs, dunes, sand drifts, dry washes, cracked mineral flats, exposed strata, dusty ravines, limestone shelves, shallow evaporating pools, mineral deposits, sparse thorn scrub, dry grasses, twisted shrubs, and occasional skeletal trees.
All major forms must read unmistakably as natural limestone, earth, cliffs, pinnacles, karst towers, escarpments, caves, ridges, plateaus, dunes, and erosion formations.
Absolutely no buildings, architecture, constructed structures, human-made towers, ruins, monuments, roads, concrete, windows, doors, roofs, columns, bridges, stairs, artificial terraces, machinery, vehicles, or other human-made objects.
The terrain should feel impossibly vast and dreamlike: sweeping stone-and-sand fields, overlapping colossal rock masses, cavern openings disappearing into darkness, distant karst needles rising from dunes, fractured cliffs half-buried in sand, natural stone corridors, deep sinkholes, and limestone spires fading into dust and haze.
The character remains a strong foreground focal point but appears small compared with the environment, seen entirely from behind and walking confidently deeper into the wilderness with semi-realistic anatomy and natural movement.
Atmosphere: surreal, desolate, ancient, severe, hot, dreamlike, mysterious, monumental. Strong heat haze, airborne dust, mineral glare, atmospheric fading, and occasional reflections from shallow water.
Illustration style: Hand-inked sci-fi graphic novel illustration blending European bande dessinée draftsmanship with angular anime intensity; fine scratchy line art, loose architectural drafting marks, bold silhouettes, varied line weight, and expressive distortion; sharp high-contrast lighting with hard rim lights, deep shadows, blown highlights, and dramatic directional illumination; dynamic asymmetrical compositions with tilted angles, aggressive close-ups, dense layered depth, and extreme foreshortening; semi-realistic anatomy, flat cel-shaded colors, muted retro palette, and weathered print texture.
Lighting: extremely harsh directional desert sunlight, hard rim lights, deep black shadows, blown limestone highlights, bright reflected ground light, sharp shadow geometry, dazzling sun-bleached surfaces, cinematic contrast.
Composition: dynamic asymmetry, Dutch angle, dramatic tilt, dense layered depth, exaggerated foreground scale, extreme foreshortening, towering vertical geology dominating the upper frame, vast depth disappearing into haze.
Color treatment: flat cel-shaded colors with selective textured gradients. Derive the terrain, geology, sand, stone, vegetation, haze, water, sky, shadows, and distant background directly from the supplied image’s dominant and secondary hues, color relationships, temperature balance, saturation, value structure, and chromatic mood. Do not default to conventional desert colors when they conflict with the reference.
Epic natural scale, geological surrealism, hostile desert beauty, monumental karst formations, no civilization anywhere.
Vertical 9:21 composition.
Made with AI
6:25 PM · Aug 26, 2026
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Prompt DNA

风格特征
摄影
40%
插画
40%
电影感
20%
光线
背光硬光
构图
对称特写
材质
水墨
复杂度指标
复杂度
复现难度
推荐模型
GPT Image 2适合
Midjourney适合
Flux可用

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Lithic·角色设计系统
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Lithic·角色设计系统
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